Designed for a replacement 
But could swap around the names to be an addition

handling.dat

CAIRO    3000.0  0.50  88	0.0 0.00 -0.24		0.32 5  0.140 1.0 155.0	0.21 0.595 0.44 35.0		1.30 1.06 14.6 0.15 0.4842		2.3  1.0  1.0  0.12 -0.15 0.0 0.46      		0.7 0.4 0.7 0.9 	0.0  20000 		440010		0				0

vehicles.ide

polpatriot,	polpatriot,	car,		CAIRO,	                  POLPAT,		 VEH@STD,	NULL,	100,	999,		0.2267,	0.2267,		0,	2,	1.0	,1,	noboot+ext_strong+ext_all

carcols.dat  ( put this in the Car3 section )

polpatriot, 	113,74,113,

VehOff.csv

VEHICLE polpatriot FIELD BOOT_OPEN POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE polpatriot FIELD BONNET_FWD POS 0.000000 0.884082 0.993064 ANGLES -0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE polpatriot FIELD BONNET_BWD POS -0.002014 -2.265075 0.970151 ANGLES 0.000000 0.000000 3.140508 FOV 45.000000
VEHICLE polpatriot FIELD CINEY_WHEEL POS -1.410095 -0.752747 0.272325 ANGLES 0.000000 0.062133 -0.016516 FOV 45.000000
VEHICLE polpatriot FIELD CINEY_UNDER POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE polpatriot FIELD CINEY_MISC_1 POS 2.290222 -4.924072 1.241477 ANGLES -0.165874 -0.107851 0.324783 FOV 45.000000
VEHICLE polpatriot FIELD CINEY_MISC_2 POS -1.006409 -0.468323 0.884481 ANGLES -0.051397 0.052302 -0.215274 FOV 45.000000
VEHICLE polpatriot FIELD JACKED POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE polpatriot FIELD BUSTED POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE polpatriot FIELD CARPHONE POS -0.410706 0.710876 0.975179 ANGLES -0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE polpatriot FIELD BONNET_L POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE polpatriot FIELD BONNET_R POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE polpatriot FIELD CINEY_WHEEL_2 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE polpatriot FIELD CINEY_BACK POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE polpatriot FIELD BUMPER POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE polpatriot FIELD AIM_FR POS 0.000000 -0.618958 1.553460 ANGLES -1.562062 0.000000 -0.000100 FOV 45.000000
VEHICLE polpatriot FIELD CINEY_FAR_1 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE polpatriot FIELD CINEY_FAR_2 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE polpatriot FIELD CINEY_FAR_3 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE polpatriot FIELD CINEY_FAR_4 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000

addedVehicleAudioSettings.ini ( fastman92 limit adjuster audio loader sounds )

[polpatriot]
structType = 0
field_1 = 41328
flags = 0xAA628
floatAsInt_A = -8.0
floatAsInt_E = -4.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_REVS_OFF
field_26 = 350.0
field_2A = 250.0
floatAsInt_2E = 2.91
floatAsInt_32 = -0.97
field_36 = 750.0
field_3A = 400.0
floatAsInt_3E = -3.21
floatAsInt_42 = 3.21
field_46 = 348.0
field_4A = 120.0
floatAsInt_4E = -3.37
floatAsInt_52 = 3.0
field_56 = 174.0
field_5A = 80.0
floatAsInt_5E = 1.0
floatAsInt_62 = 4.0
floatAsInt_66 = 1.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -8.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -0.67
floatAsInt_multiplier1200_8E = 0.87
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = -0.25
floatAsInt_multiplier1200_9E = 1.0
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -8.0
floatAsInt_B6 = 0.0
exhaustPopSound = NULL_SOUND
airIntakeSound = AIR_INTAKES_MULTI_QUIET
floatAsInt_multiplier1200_C2 = 0.166667
floatAsInt_multiplier1200_C6 = 0.75
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_LUXURY_CAR_1_LUXURY_CAR_1_START_DIST
hornSound = FBI_MULTI_HORN
openSound = VEHICLES_EXTRAS_SUV_OPEN
closeSound = SUV_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_LUX_SUV_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_LUX_SUV_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_UP
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_KARIN
policeScannerModelSound = POLICE_SCANNER_MODEL_MOD_POLICE_CAR
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_SUV
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.5
floatAsInt_multiplier1200_10E = 1.83333
floatAsInt_multiplier1200_112 = 0.833333
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 3.0
floatAsInt_126 = 8.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 2
field_13F = 0
field_140 = 2
field_141 = 13
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_OFF
engineCoolingFan = ENGINE_COOLING_FAN
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_STANDARD_HANDBRAKE
field_15E = 1
field_15F = 0
field_160 = 3